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I like the idea of rewarding teamplay, but the system doesn’t share the wealth. Each team action slowly nets the squad points, which the leader can use to call in resupplies, order vehicles, or if they save up enough points, unleash a devastating rocket onto enemies.
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Playing together has always earned players more points in Battlefield, but this year’s Squad Reinforcements system further encourages collaboration.
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The bipods on support weapons don’t deploy correctly on cover or railings, either, limiting their effectiveness unless you are prone. The medics need more primary options than just SMGs, which prove ineffective on larger maps that encourage more long-range skirmishes. The class balance between the four roles may be the best it’s been to date my only major complaints thus far are related to weapons. The reworked spotting system only allows recon players to individually mark targets (others can merely point to general areas), making them more vital than ever to the team’s cause.
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Soldiers don’t spawn with an overabundance of ammo, either, which means smart teams always enlist a support player in their squad. Anyone can revive a fallen teammate (though medics can do it in half the time), and holding out hope for a revive doesn’t punish your respawn time in the redeployment screen anymore. Health no longer fully regenerates, so you have to apply a bandage yourself or request one from a nearby medic if you get nicked. Squad play is the heart of series, and Battlefield V reinforces cooperation with a few subtle and smart changes. Along with other subtle tweaks to aiming, the time-to-kill feels much faster as a result, finding the sweet spot between the more spongy Battlefield games of yore and the frantic one-shot-kills of hardcore mode. Now you can learn each rifle’s nuances and master its use, knowing when to let off the trigger to land a kill. Gone are the days of simply taming a weapon. DICE reworked its ballistics system to remove random bullet deviation and deliver more predictable spray patterns for all its weapons. Small changes can make big differences, and the most noticeable and appreciated improvement in Battlefield V directly affects your primary action: shooting. The diversity of play is still a compelling draw – being able to command a tank one round, hop into a fighter plane in another, or put your machine gun to good use as one of four distinct classes is an experience not many other competitive shooters offer. Battlefield V urges players to squad up with others and cooperate to achieve success, demanding more from its audience than lone-wolf multiplayer games that encourage running and gunning with abandon.
#BATTLEFIELD 5 RATING SERIES#
The series reputation for combat that emphasizes teamplay and large-scale warfare across land, air, and sea remains fully intact. Battlefield V is more iterative than it is innovative, and when it does push the war efforts into new territory, the results are decidedly mixed. Like a seasoned general confident in his approach to battle, DICE doesn’t make any bold, redefining changes instead, the studio equips the game with fan-requested improvements that solidify the series’ tried-and-true cooperative, large-scale warfare formula. In fact, Battlefield V is the safest, most calculated release in the franchise’s history. Once the dust settled and we finally stormed into the battle ourselves, the resulting game is far from the charred husk of Battlefield’s remains many haters anticipated. The lead-up to the series' return to World War II was firebombed by controversies centered on the role of women in virtual warfare, the perceived lack of authenticity in the new soldier customization system, and confusion over what exactly would be in the game on launch day. They say all is fair in love and war, but Battlefield fans disagree.